Sunday, October 29, 2017

Chaos Renegade #19 Seasonal Special

Hi all,

In the run up to Oldhammer in the Jerz (OHNW 2017) I'm attempting to finish up a couple of smallish projects.  Once of these is completing Chaos Renegade Squad 2.  I have just two figures to finish to complete this squad and today I'm happy to share with you the first of those two.

As you may have noticed with the last Boar Rider and the Averland figures from the last post I have been working with my system to paint Black cloth and armor a lot lately.  And since it has been working out I decided to apply that technique to one of my Renegades.

With the bulk of the armor color picked I turned my thoughts to what the contrasting color should be...and I toyed with Green....turquoise...yellow...and finally I decided to ask my daughter her opinion (my wife, who is my normal color consultant, is out of town)... She said "Dad, its practically Halloween! try Orange!"  So I did! and I think it worked out well.

Wednesday, October 25, 2017

The Last of Averland




Hi all,

I've been in finishing mode for the last few days...trying to clear my table for a larger challenge on the near horizon.

One of the things that has been lingering on my painting desk for wwwaaayyy too long is the very last few figures of a commission that I've been "working" on for a very patient member of the LAF.  These are the last three figures for a largish warband of puff and slash figures that I have painted in the traditional colors of Averland...Black and Yellow.  The rest of the Warband can be seen HERE.

Saturday, October 21, 2017

Ewal Dvergar Boar Riders...Part III

Another quick post today...

...And another of Clam's fantastic Ewal Dvergar Boar Riders.  This one is another mix match...the body and Boar are from the Boar Rider release...but the helmet for this one comes from the earlier Ewal Dvergar warrior release, and it is one that I'm particularly fond of.

I've been meaning to try one of my chaos figures with black armor...but honestly I've been hesitant too until now.  Long time readers of this blog may remember a post I wrote about a system I had learned for painting black from a few years ago (LINK)...I have only used it sparingly since this initial attempt and never on a subject with this much area to cover...but this seemed like the perfect chance to give it a try on a more challenging subject.

...but before I reveal the final piece I want to take another opportunity to heap high praise on John Pickford for the sculpting on the boars he produced for this range and for Clam...They are superb and this one was another joy to paint.  Take a look!


Tuesday, October 17, 2017

Orctober...Part I

Hello all,

As you may have notice this "Orctober" thing seems to have grown steady over the last couple of years...The first I had heard of it was on Erny's wonderful Blog and on the Oldhammer forum...a casual challenge among friends to get some Orcs painted...but it now seems to have taken on a life of it own! 

...I'm not complaining of course.  Any excuse to paint Greenskins is a good excuse to me.  Though I haven't painted any of my own for a long time...the classic Orcs and Goblins hold a special place in my collection, second only in size to my dwarf collection.

Monday, October 2, 2017

New Terrain in Use! Orcs attack!

Howdy Ya'll!!

Before I had the excellent game of Donnyhammer with my local gaming group the other day I also took the opportunity to have a bit of a photo session with my newly completed houses and a couple of my Terrain boards.

For this effort I employed two of my completed Terrain boards and set them up with all the lights I have on hand and "decorated" them with all the buildings and rock walls that have been the subject of several of my last posts.

This is what the set up looked like before I populated it with figures...


Tuesday, September 26, 2017

DonnyHammer 1.0

Hi all,

Once I had my terrain boards and houses completed I started to really itch for an opportunity to get them on the table for a game.  I've also been getting pressure from my local gaming friends to host another game...and I've been wanting to give the Donnybrook rule set a try on my own.

I've played a couple of low key games with My Boy Airborne Grove in the past but hadn't tried to host one myself...and that required gaining a more complete understanding of the rules and adapting them as much as possible to the Warhammer world and "feel."


If you are not familiar with Donnybrook...well you should be!  This is a fantastic set of historical rules written by Clarence Harrison and Barry Hilton.  The rules are focused on skirmish sized battles in the late 17th and early 18th centuries...though Clarence does include some basic pointers for how to add some fantasy elements to the game as well.  The game has a number of really interesting features...the two most prominent of which are the Card based activation system...and the use of different dice to represent different quality troops.



With the Card based Activation you break the monotony of IGoUGo play...which is standard in warhammer games.  This adds a real tension to the game as it is unclear when your (or if) a particular unit will get to move again.  There is a card for each unit and character in both forces...these are shuffled between each turn so come out in a random fashion.  There is also a Turn End card in the deck which can cut any turn short unexpectedly.



The dice mechanism is equally interesting.  Most actions...shooting...combat...leadership etc. all have a target number for success (typically 5 or 6)...but as the quality of your troops increases so does the number of sides on the dice they use for that test.  Raw recruits use a D6...and therefore have a hard time achieving their goals....while elite troops use a D10 and have a much higher chance of success...heroes use a D12 etc....its very clever and works great in practice.

The challenge comes in adapting this system to Warhammer forces without losing the "warhammery" feel of the game.  I feel I had mixed success with this aspect of the game...but see plenty of area for improvement.

For my game with my local crew I pulled together a mixed bag of "Good guys" consisting of some of my Bretonnian collection and some of my dwarfs.



For the "Bad Guys" I used some of my Orcs, Chaos Dwarfs and a friends Skaven  troops (sadly I did not get a good studio shot of them).


We played a general encounter battle...with no particular mission other than driving the enemy from the field.


The game played out very smoothly without needing to reference the rules overly much.  There was a period of adjustment as we were all new to the rules and all our previous gaming had been with Rogue Trader or WFB 3rd edition.  Plus, other than my stalwart companion Bob (who supplied the Skaven), the other three players are only casual wargammers...the type that rely on me to supply figures, terrain, and rules...but bring a lot of enthusiasm, laughter...and beer to the the game.

Anyway...here are a few more pictures...


In the end I think that most people like the card activation system...though there was a bit of grumbling...particularly when units failed to move at all for a couple of turns. In particular the right flank of the Good Guys force was immobile for a couple of turns in a row.

In an effort to make the game play a bit more like Warhammer I had opted to make the range of bows and crossbows 24 inches...instead of the 12 inches suggested in the Donnybrook rules.  This may have proven to be a mistake as missile fire dominated the game to a large degree.  In particular the attack by the Goodies left flank was decimated by missile fire from the bad guys right flank...which had watched their own left flank destroyed in much the same way by the good guys archers earlier in the game.

For future games I will reduce range to 18 inches and see how that works...perhaps increasing saving throws for the victims of missile fire would be another option.  Also additional terrain would be helpful...the wide open space in the middle of the board was just a killing ground for missile troops.

One other area that I feel needs addressing is the fact that with Donnybrook being a historical set of rules the heroes are powerful...but not in the way they are in Warhammer.  Namely they have just one attack...like normal humans would.  This left many of the players feeling unsatisfied with the heroes and large models (ogres) and in the future I will adopt multiple attacks for heroes and elite troop...perhaps 2 attacks for D10 units/characters and 3 attacks for D12 characters and monsters.  This should allow them to have a more impressive influence on the battle without becoming over powered.


Overall this was a great game...and while we identified some rules that needed refinement we had a lot of fun playing...and of course that is the main goal of any game.  I highly recommend the Donnybrook rules to any interested skirmish player and feel they provide a very adaptable framework for modification to fit alternative environments like Warhammer fantasy.  Stay tuned I'm sure that further adventures in DonnyHammer will be forth coming soon.

Cheers,

Blue

Saturday, September 16, 2017

Another Terrain Diversion...Houses! Part IV

Hi all,

In today's post I will finally get to the long awaited discussion on how I painted my ever growing village of buildings for my fantasy table...

...but first I decided to build two more buildings!!! haha...this really is addictive!  I just can't seem to stop adding more structures to my build list.

With my family out of town for the several days I dove into two new structures...one simple...and one the most complex timbering operation that I have yet tackled.  Like the others these two buildings are based on the templates from the Warhammer Townscapes book...in this case they are the Hovel (29) and the Gabled House (33).

Like the others they were first printed out on a color copier and then glued down to foam core.